Para cuando se piensa empezar a implementar el rework de clases? Hay muchas skills que están realmente mal diseñadas y que posteriormente fueron arregladas para mejorar la jugabilidad como por ejemplo;
Ranger
Arrow Storm
Adds fixed casting time by 0.3 seconds, reduces variable casting time to 2 seconds.
Unifies cooldown to 3.2 seconds regardless of skill level, increases SP consumption from 48 to 60 based on level 10.
Reduces arrow consumption from 10 to 5, changes area of effect to 9x9 cells.
Improves damage formula. New damage formula : (200 + (180 x skill level))%Atk. When Fear Breeze is active, increases damage to (200 + (250 x skill level))%Atk.
No Limits
Removes fixed 1 Def and 1 Mdef penalty.
Increases duration from 60 seconds to 150 seconds.
Rune Knight
Wind Cutter
Increases cooldown from 0.2 seconds to 0.3 seconds based on level 5, reduces delay after skill from 1 second to 0.5 seconds.
Reduces SP consumption from 50 to 35 based on level 5.
Ignition Break
Reduces area of effect from 11x11 cells to 9x9 cells, critical trigger chance is improved from the half of user's cri to user's cri.
Improves damage formula. New damage formula : (450 x skill level)%Atk.
GX
Rolling Cutter
Increase the spin counter duration from 5 seconds to 10 seconds.
Cross Ripper Slasher
Reduces cooldown from 0.3 seconds to 0.2 seconds based on level 5, reduces delay after skill from 0.5 seconds to 0.3 seconds.
Cross Impact
Reduces cooldown from 0.7 seconds to 0.35 seconds based on level 5.
Improves damage formula. New damage formula : (1400 + (150 x skill level))%Atk.
Royal Guard
Genesis Ray
Removes HP consumption, increases SP consumption from 90 to 120 based based on level 10.
Changes skill logic, the skill will be cast immediately, no longer require to cast on ground.
Improves damage formula. New damage formula : (230 x skill level)%Matk, damage is increased depend on user's Int.
When Inspiration is active, increases damage to (300 x skill level)%Matk and change the skill property to neutral.
Inspiration
Increases duration to (30 + (30 x skill level)) seconds.
Removes EXP cost and buff dispelling on casting.
Removes self damage on each attack, changes to can be used with Banding and Prestige (However Banding and Prestige can't be used together).
Changes the skill formula. Hit + (12 x skill level), All Status + (6 x skill level), MaxHP + (4 x skill level)%, Atk + (40 x skill level), Matk + (40 x skill level), drains (3.5 - 0.5)% of MaxHP and (4.5 - 0.5)% of MaxSP per 5 seconds.
Solo por mencionar algunas, tambien quisiera saber si seria posible implementarlas a pesar de no estar realmente en el episodio al que corresponden como ya se ha hecho con muchos otros updates?
Pregunta
Ricardo_rafael
Para cuando se piensa empezar a implementar el rework de clases? Hay muchas skills que están realmente mal diseñadas y que posteriormente fueron arregladas para mejorar la jugabilidad como por ejemplo;
Ranger
Arrow Storm
Adds fixed casting time by 0.3 seconds, reduces variable casting time to 2 seconds.
Unifies cooldown to 3.2 seconds regardless of skill level, increases SP consumption from 48 to 60 based on level 10.
Reduces arrow consumption from 10 to 5, changes area of effect to 9x9 cells.
Improves damage formula. New damage formula : (200 + (180 x skill level))%Atk. When Fear Breeze is active, increases damage to (200 + (250 x skill level))%Atk.
No Limits
Removes fixed 1 Def and 1 Mdef penalty.
Increases duration from 60 seconds to 150 seconds.
Rune Knight
Wind Cutter
Increases cooldown from 0.2 seconds to 0.3 seconds based on level 5, reduces delay after skill from 1 second to 0.5 seconds.
Reduces SP consumption from 50 to 35 based on level 5.
Ignition Break
Reduces area of effect from 11x11 cells to 9x9 cells, critical trigger chance is improved from the half of user's cri to user's cri.
Improves damage formula. New damage formula : (450 x skill level)%Atk.
GX
Rolling Cutter
Increase the spin counter duration from 5 seconds to 10 seconds.
Cross Ripper Slasher
Reduces cooldown from 0.3 seconds to 0.2 seconds based on level 5, reduces delay after skill from 0.5 seconds to 0.3 seconds.
Cross Impact
Reduces cooldown from 0.7 seconds to 0.35 seconds based on level 5.
Improves damage formula. New damage formula : (1400 + (150 x skill level))%Atk.
Royal Guard
Genesis Ray
Removes HP consumption, increases SP consumption from 90 to 120 based based on level 10.
Changes skill logic, the skill will be cast immediately, no longer require to cast on ground.
Improves damage formula. New damage formula : (230 x skill level)%Matk, damage is increased depend on user's Int.
When Inspiration is active, increases damage to (300 x skill level)%Matk and change the skill property to neutral.
Inspiration
Increases duration to (30 + (30 x skill level)) seconds.
Removes EXP cost and buff dispelling on casting.
Removes self damage on each attack, changes to can be used with Banding and Prestige (However Banding and Prestige can't be used together).
Changes the skill formula. Hit + (12 x skill level), All Status + (6 x skill level), MaxHP + (4 x skill level)%, Atk + (40 x skill level), Matk + (40 x skill level), drains (3.5 - 0.5)% of MaxHP and (4.5 - 0.5)% of MaxSP per 5 seconds.
Solo por mencionar algunas, tambien quisiera saber si seria posible implementarlas a pesar de no estar realmente en el episodio al que corresponden como ya se ha hecho con muchos otros updates?
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