a este post le falta algo relacionado con pvp, voy a poner la información del tigger cannon para que vean que pega
Level
Base Damage (ATK)
Bonus Damage
Area of Effect
Cast Time (Var)
HP Cost
SP Cost
Via Normal
Via Combo
Via Normal
Via Combo
1
[(HP Cost + SP Cost)] ÷ 4
[(HP Cost + SP Cost)] ÷ 2
240
500
5x5
1.1s
12%
6%
2
480
1,000
1.2s
14%
7%
3
720
1,500
1.3s
16%
8%
4
960
2,000
1.4s
18%
9%
5
1,200
2,500
1.5s
20%
10%
6
1,440
3,000
7x7
1.6s
22%
11%
7
1,680
3,500
1.7s
24%
12%
8
1,920
4,000
1.8s
26%
13%
9
2,160
4,500
1.9s
28%
14%
10
2,400
5,000
2.0s
30%
15%
Damage (ATK) = [Base_Damage × (BaseLv ÷ 100)]% + Bonus_Damage + Target_BaseLv × 40
Damage (ATK) (Combo) = [Base_Damage × (BaseLv ÷ 100) × 4/3]% + Bonus_Damage + Target_BaseLv × 40
entonces si se hacen un sura para pvp, pueden matar con esta skill